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 PSP S4R/Matrix Stats Glitch/Save Shift Techs

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nathan7878
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PostSubject: PSP S4R/Matrix Stats Glitch/Save Shift Techs   Fri 18 Jul 2014, 10:00

So with in the last couple of months, the PPSSPP emulator http://www.ppsspp.org/ was finally tweaked so that it can
load Castlevania SOTN from the Castlevania Dracula X Chronicles ISO... previously, SOTN would not load... which sucked
because the PPSSPP emulator is the best/fastest PSP emulator available, and pretty much trying to use any other PSP
emulator to try and play Castlevania SOTN was nearly impossible because of there slow speeds and graphic glitches.

Thus, I only did minor testing before this point.... but thank god PPSSPP is fast and has very few graphic glitches Very Happy

Since luckily, S1R works on PSP, I decided to start testing to see if PSP had a Matrix Area and maybe even had
Matrix Stats Glitches... and I found that PSP in fact has both  cyclops


So here are some of the things I found down in the Matrix Area on PSP, I used the JAP Version of Castlevania
Dracula X Chronicles and Cheat Engine for the testing because I need to know what areas will crash the game
so they can be bypassed on a real attempt with out Cheat Engine using only S1R while in the 3 inverted bell tower.

These glitches are directly under the third bell tower... ( starting position/stats)


First, glitch is Alucard's window color changes and a value raises higher than normally allowed by the game, this also allows you to keep
increasing the window color once it glitches...


Second, one of the button selections glitches...


Then 2 of the Joseph cloak color selections glitch to a value higher than normally allowed by the game, this also allows you to keep increasing
the cloak color once it glitches...


Near the same spot we hit the Matrix area that increases your rooms number by just standing, we can see Alucard has gained nearly
2000 rooms in about 1 minute...


Next, the accessory item selection list glitches and we are able to scroll up past the accessories, and are able to equip Cloaks and Head Gear
to accessory item spaces...


Also, in the weapons selection list we are given the NOW MAKE, and duplicate items with some items increase to having 65.


Then the Fairy 2 and Ghost Familiar's levels increase from 1 to 65...


and lastly Alucard's STR, CON, INT and DEF glitch... not a improvement except the INT, but there are most likely more glitch areas to improve
the stats... also the game time has been raised from 7 to 71 hours.


and the search continues Question


Last edited by nathan7878 on Mon 05 Jan 2015, 10:20; edited 5 times in total
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paulo1179
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PostSubject: Re: PSP S4R/Matrix Stats Glitch/Save Shift Techs   Sat 19 Jul 2014, 00:22

The search never ends, hahaha. Good job (never played the psp version).

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PostSubject: Re: PSP S4R/Matrix Stats Glitch/Save Shift Techs   Thu 31 Jul 2014, 20:07

So I am doing the real testing and ran into something quite strange...

I wanted to start the S4R testing from the 1st regular tower, and see if I could get to the Matrix Area with
out having to use S1R in the 3rd inverted tower.

Check out these strange rooms at the bottom of the regular map scratch 

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PostSubject: Re: PSP S4R/Matrix Stats Glitch/Save Shift Techs   Thu 31 Jul 2014, 21:44

OMG! Weird! I never saw it before! Blue rooms unlinked with the main map! Can you hack and check like you did on saturn ver.?

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PostSubject: Re: PSP S4R/Matrix Stats Glitch/Save Shift Techs   Sat 02 Aug 2014, 21:58

Okay, checked and figured out this is just some type of graphics glitch caused by S4R...
If you make a save file and completely shut down the emulator, then reopen the emulator
(with out reopening the save state), the glitch will go away.



I pin pointed the exact location of the Super Matrix Stats Glitch on PSP with Cheat Engine,
It is very far down, and there are many areas near and around it that crash the game.

So I will have to see if I can get the bottom of the screen to fall out to most likely
reach the area... It is so strange that the Super Matrix Stats Glitch exist on Saturn
and PSP, but not PSX scratch 
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PostSubject: Re: PSP S4R/Matrix Stats Glitch/Save Shift Techs   Sat 15 Nov 2014, 04:55

I decided to post this PPSSPP emulator with Save files and Save States just in case my computer crashes again...
or if someone in the future needs a cleared save file, or wants to pick up where I left off.
http://www.mediafire.com/download/t66d9s487jdrb7i/ppsspp.rar - This file contains, my normal Luck Mode Save File and
my S4R Luck Mode Save File-Game Percentage 796.1- 7500 Rooms (This is the max game percentage that can be achieved
with S4R in the Regular Castle Royal Chapel [Big Tower] before the game badly glitches or crashes)...
All the Save States are in the Regular Castle Royal Chapel [Big Tower] 6 shifts from the game badly glitching or crashing...
and here is the game, http://www.freeroms.com/roms/psp/akumajou_dracula_-_x_chronicle_japan.htm

The next step would be to move to the Inverted Castle Anti-Chapel [Big Tower/Top Left Corridor] and use S1R to start shifting
till you hit the bottom of the map, and then use all 3 Left Corridors to try and bypass around the crashes to reach the Matrix Area,
and then eventually the Matrix Stats Glitch Area.

The Matrix Stats Glitch Area is 9071 shift from Alucard's original position in the Big Tower/Top Left Corridor.

I Made it 1/3 of the way down while testing with Cheat Engine, then ran into a couple rows of game crashing areas that I was unable
to get around. This burnt me out, so I will have to go back to the drawing board later in the future when I regain the will and want to
do so.









I saw this video awhile back and forgot to post it, so not sure if everyone has seen it or not, but ZX497 found when using the
Quick Save feature on PSP in the 3rd Outer Wall and conjoining areas, you can cause some strange warp glitches.



Looking at his video again, made me want to trying and see if I could finally Map the Room Coding on PSP with out it
crashing, this way I could search for the Programmers Room again and additionally the 3rd Marble Gallery to see if they exist.

So, I finally got it to work and learned that on PSP the Programmers did not change much...
The Room coding is nearly identical to PSX, with just a few boss fights added where there were once game crashes or
Black Rooms on PSX...

But the part that makes me furious Mad  is it seems the only things they really totally removed were the Programmers Room and
The 3rd Marble Gallery, and instead put this...

You can not open the menu, map or basically control anything, WHY, WHY would you take out the 2 cool places
and leave all those Mirror/Copies of the other areas in the coding... Bast*rds LOL


Last edited by nathan7878 on Fri 09 Jan 2015, 06:23; edited 1 time in total
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PostSubject: Re: PSP S4R/Matrix Stats Glitch/Save Shift Techs   Sat 15 Nov 2014, 14:58

affraid
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PostSubject: Re: PSP S4R/Matrix Stats Glitch/Save Shift Techs   Mon 05 Jan 2015, 10:10

Very, interesting...  great job Thiaguin



(Re-posted from Portuguese section.)
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PostSubject: Re: PSP S4R/Matrix Stats Glitch/Save Shift Techs   Wed 07 Jan 2015, 09:44

This is crazy exciting, Something like this has great potential. it shows that single room shiftlines are possible to create with no screen movement. Maria can make shiftlines where alucard cannot. blown away.
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PostSubject: Re: PSP S4R/Matrix Stats Glitch/Save Shift Techs   Wed 07 Jan 2015, 17:23

Pale-Dim wrote:
This is crazy exciting,  Something like this has great potential.  it shows that single room shiftlines are possible to create with no screen movement.  Maria can make shiftlines where alucard cannot.  blown away.

Alucard should be able to make 1-room shiftlines too (or at least seeing how the coordinates and other game values work). The problem is that you got to hack the game values to get such a situation, since there is not (or at least we didn't find yet a way) to get it to work with any movement that Alucard can get.

What is impossible is a "vertical" shiftline in a 1x1 room, or at least hacking values... I tested the shit out of this to find some ceiling trick and no dice.
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PostSubject: Re: PSP S4R/Matrix Stats Glitch/Save Shift Techs   Wed 07 Jan 2015, 22:43

Front slide must be our initial tries with Alucard.

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PostSubject: Re: PSP S4R/Matrix Stats Glitch/Save Shift Techs   Thu 08 Jan 2015, 00:06

first thing we need to know is what exactly causes the line to appear. the video shows multiple attempts but it seems its not the same imputs each time.

Does the dash back get interrupted by the attempt to save or are you to go into the save menu and then exit and dash back and this creates the shift. the video's seem to show both attempts. Normally to create a shiftline we need a pause and movement afterwords then game re-determines your actual position which was changed, which creates the offset.


Also we have already seen a shiftline in a 1 room width room so we know it can happen. The room with the gears you hit to open the gate. if you close the gate from behind it, you create a shiftline
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PostSubject: Re: PSP S4R/Matrix Stats Glitch/Save Shift Techs   Thu 08 Jan 2015, 17:56

Yeah, it is possible, but we need some movement to abuse that (also we need a situation where the game skips your position for some frames to create the shift). In that Maria vid it seems that when opening the save/menu in some frames the game just won't save your post and thus create a line when he gets the new pos.

The problem is that from the vid I don't know when "it works" and Thiaguin seems to know when it worked every time? how?

paulo, can you debug that maria trick with cheatengine and monitor the alucard, room and shift positions? if you are able ofc lol, I don't have the psp version Sad. If we could exactly determine when and what is happening to detail, we could start working on reproducing something similar.

A "1x1" ET tech would let us get mostly all our missing rooms in the castle, except some mid-room ceilings and some exceptions that I remember. It's worth a try, and may work if the movement engine is the same in both games..
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PostSubject: Re: PSP S4R/Matrix Stats Glitch/Save Shift Techs   Fri 09 Jan 2015, 00:43

Thiaguin said in the WBW forum that he does have methods for richter/alucard via a new method. So lets see what those video's have and try and figure this out.
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PostSubject: Re: PSP S4R/Matrix Stats Glitch/Save Shift Techs   Fri 09 Jan 2015, 05:54

Yeah, it would be a good idea to attach Cheat Engine to the PPSSPP Emulator and see what is actually happening...
I will try to do this too, if I can get my PPSSPP Emulator up and running, it's been messing up on me lately.
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PostSubject: Re: PSP S4R/Matrix Stats Glitch/Save Shift Techs   Fri 09 Jan 2015, 11:55

I find the right way to do this is not necessary to use the bug backdash , I will post a video of how to do this technique works with the 3 , alucard , richter and maria
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PostSubject: Re: PSP S4R/Matrix Stats Glitch/Save Shift Techs   Fri 09 Jan 2015, 12:35

I had to use my other sh*t computer to do this testing and video (It's the only one letting PPSSPP run), so please
excuse the video quality.

The best way I got the Save Shift to work with Alucard on PSP is to... walk up to the save orb, open the save menu,
exit the save menu... then jump and right as you land do a back dash and then quickly press up (almost at the same time.)

I guess it basically locks the screen for a second while you are dashing, which causes the screen to off set slightly.

If you fail to do it correctly, the save menu will open back up... If you fully back dash, then it most likely worked.

It takes about 3 successful leftward back dashes to do the screen skip... and it always took me about 9
rightward back dashes to do the screen shift.



I did a little bit of testing on the PSX Jap version 1.0 and the glitch did not seem to work,
I will check the other Jap versions next...

All PSX (NTSC-U) American versions should probably be checked (I think there is more than one version),
since the glitch may be caused by an update to the programming... Xbox could be checked too.
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PostSubject: Re: PSP S4R/Matrix Stats Glitch/Save Shift Techs   Fri 09 Jan 2015, 18:23

is there the true method of technical cheers



https://www.youtube.com/watch?v=hiEikgm0QsU&feature=youtu.be
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PostSubject: Re: PSP S4R/Matrix Stats Glitch/Save Shift Techs   Fri 09 Jan 2015, 18:26

leaving in royal chapel with richter.

https://www.youtube.com/watch?v=Xocj8wWLFbg&feature=youtu.be
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PostSubject: Re: PSP S4R/Matrix Stats Glitch/Save Shift Techs   Fri 09 Jan 2015, 18:29

Succubus Room on psp.

https://www.youtube.com/watch?v=W7DrEh_9JoM&feature=youtu.be
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PostSubject: Re: PSP S4R/Matrix Stats Glitch/Save Shift Techs   Fri 09 Jan 2015, 19:41

Daamn, good stuff thiaguin, good stuff! Nice vids!

If that succubus trick worked on psx, we could gather all those ceiling and side rooms and completely make as obsolete the damn succubus save-room method by bug..

PS: The forum WBW link is down? I can't enter since days ago Sad
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PostSubject: Re: PSP S4R/Matrix Stats Glitch/Save Shift Techs   Fri 09 Jan 2015, 20:05

http://worldbeyondwalls.yuku.com
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PostSubject: Re: PSP S4R/Matrix Stats Glitch/Save Shift Techs   Fri 09 Jan 2015, 20:53

thiaguin wrote:
http://worldbeyondwalls.yuku.com

Yeah, but it doesn't work for me, appears as offline Sad (page taking too long to answer)
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PostSubject: Re: PSP S4R/Matrix Stats Glitch/Save Shift Techs   Fri 09 Jan 2015, 23:44

wbw page should be working.  i visit each day.  not sure why.  maybe dns routing issue? try going to the main wbw webpage and using the forum link to direct


so the trick is just attempt to save 5 times?  and the line appears?  nothing more?
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PostSubject: Re: PSP S4R/Matrix Stats Glitch/Save Shift Techs   Sat 10 Jan 2015, 01:37

Try to save the same as being in the video position the alucard, richter, maria slightly off orb save and just like in this video
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