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 Saturn/PSX Alternate Infinity Glitch Development

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nathan7878
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PostSubject: Saturn/PSX Alternate Infinity Glitch Development   Mon 02 Dec 2013, 16:43

This is some what interesting...

Using the Fire Boomerang Glitch we are able to disable the ice sickle effect,
and enable a slight slow down effect when Alucard hits a Frozen Shade.



As we all know this is a major indicator of getting the Infinite Glitch to work on PSX,
I have not seen this happen on Saturn until I tried this...

Using the Fire Boomerang Glitch on PSX and hitting a Frozen Shade will give you the same effect,
so possibly, if we could get the Infinite Glitch to work on PSX using the Fire Boomerage Tech, it
might also work on Saturn.

Not that we really need a Infinite Glitch on Saturn, since we have the HP, MP, LUCK, Muramasa & BEAT Matrix Room Glitch...

But it would be cool to have a true Infinite Glitch on Saturn so we could raise are HEART's number higher with infinite HMUs Wink


Last edited by nathan7878 on Mon 30 Dec 2013, 23:59; edited 2 times in total
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paulo1179
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PostSubject: Re: Saturn/PSX Alternate Infinity Glitch Development   Mon 02 Dec 2013, 21:47

The boomerang glitch has stronger effects on saturn version. Sometimes it freezes the game. I'll do some tests on this area too! Razz 

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nathan7878
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PostSubject: Re: Saturn/PSX Alternate Infinity Glitch Development   Tue 31 Dec 2013, 00:06

Mmmmmmmmm scratch 
This is kinda strange, I got my hearts to flicker and sub weapons to reappear while
leveling up my sword Familiar.


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paulo1179
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PostSubject: Re: Saturn/PSX Alternate Infinity Glitch Development   Tue 31 Dec 2013, 14:23

Now Power of Sire is a tool to glitch.  cheers  You're a very good player, nathan! I like how the elevator disappears. Do you tested on the first castle?

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nathan7878
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PostSubject: Re: Saturn/PSX Alternate Infinity Glitch Development   Wed 01 Jan 2014, 07:36

paulo1179 wrote:
Now Power of Sire is a tool to glitch... Do you tested on the first castle?
Yeah, I am doing tests on the first castle now, and also maybe it will help to get the infinite glitch to work on Saturn too.



paulo1179 wrote:
cheers You're a very good player, nathan!
I was trained in the art of glitching by grand masters Paulo, Jack and Pale-dim. Wink
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PostSubject: Re: Saturn/PSX Alternate Infinity Glitch Development   Fri 03 Jan 2014, 03:33

Even though I read this forum and WBW like a bible lol!... Do you guys remember who founded the original Underground Cavers Infinity Glitch  scratch ...
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PostSubject: Re: Saturn/PSX Alternate Infinity Glitch Development   Fri 03 Jan 2014, 19:34

The founder did by accident.. He is not a glitcher. Incredible, huh? I think pale-dim can tell you his name.

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PostSubject: Re: Saturn/PSX Alternate Infinity Glitch Development   Fri 03 Jan 2014, 23:19

I don't remember his/her name. I think some random person found it and it was then seen by a glitcher who then brought it to us. I think the method has been simplified but i still do it the original way. I am still under the belief that it will probably still be able to be done elsewhere in some way. We have just never bothered to explore it since the current method works just fine.
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PostSubject: Re: Saturn/PSX Alternate Infinity Glitch Development   Wed 15 Jan 2014, 12:29

Mmmmmm scratch 

...another possible tool...

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PostSubject: Re: Saturn/PSX Alternate Infinity Glitch Development   Wed 15 Jan 2014, 20:50

He founded a new way but this glitch is knowed.

You can do on saturn too. Just do a wing smash and hold up starting on the previous room.

Its an invisible gate, hahaha

Doing the wing smash way the gate will appear if you get to closer of it.




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jack.w
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PostSubject: Re: Saturn/PSX Alternate Infinity Glitch Development   Wed 15 Jan 2014, 22:11

I liked the method.
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PostSubject: Re: Saturn/PSX Alternate Infinity Glitch Development   Tue 15 Jul 2014, 15:50

Some strange effects on Saturn affraid 
I love the video editing on the borders Twisted Evil 



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PostSubject: Re: Saturn/PSX Alternate Infinity Glitch Development   Thu 17 Jul 2014, 04:49

More videos from VirtualSpace3d, PSX this time... he used Action replay codes to manipulate his some of Alucard's stats...
but I tested his work with out codes and got the same results.

Most notable effects are Alucard's on screen status bar disappearing and
when trying to perform the special attack with the Sword of Dawn, the game
glitches and does the hell fire attack instead.


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