Castlevania: Symphony of the Night

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 PSX Game Shark Code/Alucard vs Bloodlines Dracula

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nathan7878
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PostSubject: Re: PSX Game Shark Code/Alucard vs Bloodlines Dracula   Wed 15 May 2013, 18:57

paulo1179 wrote:
I don't know if you like or if you are playing the psx version. If yes... check here: http://sotn.110mb.com/tmp.php?sec=10
The most complete gameshark section EVER about SotN.

Here is another great site for Castlevania SOTN PSX Game Shark codes http://bsfree.shadowflareindustries.com/index.php?s=1&d=8&g=9378&c=24202

I have been busy...so I just got around to emailing Bug about the other codes today Embarassed
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nathan7878
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PostSubject: Re: PSX Game Shark Code/Alucard vs Bloodlines Dracula   Thu 16 May 2013, 01:25

Okay, I finished the PSX Map...
I changed the numbering on the inverted map because this is how it is given to me when I am in the game
and it makes it way easier for me to locate my position on the map. The Alucard vs Dracula Ending Room is
overlapping a Save Room and is not in the place I would have guessed, so I checked this on multiple versions of
Castlevania for PSX and came up with the same results.

The Sega Saturn positioning of these same rooms is a little bit different...I will post it soon.
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PostSubject: Re: PSX Game Shark Code/Alucard vs Bloodlines Dracula   Thu 16 May 2013, 15:36

Bug sent me this...

bug7139 wrote:
回覆:Move During Heart Refresher code & Remove Screen Meters code.
move during HR
3003C9A4 0002
method : use HR >> turn on code >> move >> before HR effect end turn off the code >> use other HR >> loop

remove status meter
3009711B 0000
3009714F 0000
30097183 0000
300971EB 0000
3009721F 0000
30097253 0000
30097287 0000
300972BB 0000
300972EF 0000
30097323 0000
30097357 0000
3009738B 0000
300973BF 0000

I tested both codes and the status code worked fine, but the move during hr kept freezing the game.

I thought moving the last digit to 1 might make it work, and it did, so this is the move during hr code that worked for me 3003C9A4 0001
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jack.w
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PostSubject: Re: PSX Game Shark Code/Alucard vs Bloodlines Dracula   Thu 16 May 2013, 17:12

affraid
esplendido!!
esse código de limpar a tela é simplesmente de perfeito.
O efeito de se mover durante o HR, é legal, mas, esse eu já fazia com código improvisado, o que você postou é exatamente LINDO.
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jack.w
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PostSubject: Re: PSX Game Shark Code/Alucard vs Bloodlines Dracula   Thu 16 May 2013, 19:46

This is the extra room that I got.


Question Shocked Shocked Question Question Shocked
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Pale-Dim
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PostSubject: Re: PSX Game Shark Code/Alucard vs Bloodlines Dracula   Thu 16 May 2013, 23:35

awesome work jack. Now we have to figure out HOW you did it.
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nathan7878
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PostSubject: Re: PSX Game Shark Code/Alucard vs Bloodlines Dracula   Fri 17 May 2013, 02:28

lol! legal jack alien
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nathan7878
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PostSubject: Re: PSX Game Shark Code/Alucard vs Bloodlines Dracula   Sun 19 May 2013, 22:54

Okay, I put the Forest Entrance in on the PSX map...it starts at Y00/X44 on PSX and is 18 rooms long...
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PostSubject: Re: PSX Game Shark Code/Alucard vs Bloodlines Dracula   Mon 20 May 2013, 21:23

what about the reverse forest entrance? you can get there easy enough. its fully explorable. also can you maybe figure out why when you exit the reverse forest entrance it puts a white room in the middle of the open space outside the reverse chapel?
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nathan7878
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PostSubject: Re: PSX Game Shark Code/Alucard vs Bloodlines Dracula   Tue 21 May 2013, 03:53

On it... Wink
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PostSubject: Re: PSX Game Shark Code/Alucard vs Bloodlines Dracula   Tue 21 May 2013, 19:38

So, I got into the Inverted Forest Entrance and put its location on the map...
but I can't figure out why the White Room appears at Y60/X40 when you re-enter the
Inverted Castle Entrance from the Inverted Forest Entrance. I think it might just be some
type of strange programming glitch since the Inverted Forest Entrance was never meant to be
enter and exited scratch I will try to confirm the Inverted Forest Entrance on Sega Saturn next.

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jack.w
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PostSubject: Re: PSX Game Shark Code/Alucard vs Bloodlines Dracula   Sat 11 Jan 2014, 10:53

Gameshark para jogar com Maria?Question Question 
2014 Exclamation 
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PostSubject: Re: PSX Game Shark Code/Alucard vs Bloodlines Dracula   Sat 11 Jan 2014, 18:07

Mmmmmmmmm scratch 

I have always wonder about this... we know that they were going to put a evil Maria boss in the
PSX game, and Richter's spin kick, so it could be possible that they
made some frames for Maria as a playable Character...

I will do some testing  Wink
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PostSubject: Re: PSX Game Shark Code/Alucard vs Bloodlines Dracula   Sat 11 Jan 2014, 20:59

we know the animation for the spin kick is there. The maria demon ending was probably just translated and the audio put into the game even though its not used. As for maria animations. Hard to say. I don't think she was intended as a playable character but it would not surprise me if the animations were there since i personally think that the maria fight was suppose to be included but may have been cut
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PostSubject: Re: PSX Game Shark Code/Alucard vs Bloodlines Dracula   Mon 09 Jun 2014, 01:31

I made this code awhile ago, but I forgot to post it. This code will let you create a save file in the Programmers Room.
Just load any save file, go to a save area, then turn the code on and save... then turn off the code and reset the game...
and you will have your self a Programmers Room save file.


800730B0 0038
800730B4 0030
80097918 0040
800974A0 0040
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PostSubject: Re: PSX Game Shark Code/Alucard vs Bloodlines Dracula   Mon 09 Jun 2014, 01:54

very beautiful!
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PostSubject: Re: PSX Game Shark Code/Alucard vs Bloodlines Dracula   Mon 09 Jun 2014, 11:12

Oh, and here is the code to save in the 2nd Programmers room.

800730B0 0000
800730B4 0000
80097918 0040
800974A0 0040
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PostSubject: Re: PSX Game Shark Code/Alucard vs Bloodlines Dracula   Wed 13 Aug 2014, 12:13

PSX Teleport Code
80097918 00??
800974A0 00??
Put the Hex address you want to teleport to in the question mark
spaces of both lines of codes. Then use a library card.


A Mirror address, is a area like lets say
the Regular Castle Keep set at 0B, that is also set at another address like 4B and is completely
and perfectly overlapping the Regular Castle Keep 0B, and any battles or items collected at Regular
Castle Keep 0B, will also be collected at Mirror Castle Keep 4B.

So if your in the Mirror Castle Keep 4B, and lets say go and exit to the Royal Chapel,
the Regular Royal Chapel will load, but if you try to go back into the Mirror Castle Keep
the Regular Castle Keep will be loaded instead.

So the 3rd Outer Wall is a Mirror/Copy address of the Regular Outer Wall, since none of the items or battles
have re-spawned, but for some reason it is not overlapping the Regular Outer Wall, but instead is show on the
Reverse Map and does not load into the Regular Marble Gallery, Library, Warp Zone, Clock Tower... but instead
loads into there Inverted Counter Parts.


00 Marble Gallery
01 Outer Wall
02 Long Library
03 Catacombs
04 Olrox's Quarters
05 Abandoned Mine
06 Royal Chapel
07 Entrance 2
08 Black Room ?
09 Underground Caverns
0A Colosseum
0B Castle Keep
0C Alchemy Laboratory
0D Clock Tower
0E Teleport Room CDLR/Abandoned Mine
0F Outer Wall Mirror 1
10 Marble Gallery Mirror 1
11 Outer Wall Mirror 2
12 Succubus Room *
You can not teleport to this
location, instead you will be
sent to a Black Room ?
13 Alchemy Laboratory Mirror 1
14 Clock Tower Mirror 1
15 Long Library Mirror 1
16 Black Room ?
17 Black Room ?
18 Black Room ?
19 Black Room ?
1A Black Room ?
1B Game Freeze
1C Black Room ?
1D Black Room ?
1E Game Freeze
1F Bloodlines
20 Black Marble Gallery
21 Reverse Outer Wall
22 Forbidden Library
23 Floating Catacombs
24 Death Wing's Lair
25 Cave
26 Anti-Chapel
27 Reverse Entrance
28 Reverse Black Room ?
29 Reverse Caverns
2A Reverse Colosseum
2B Reverse Castle Keep
2C Necromancy Lab
2D Reverse Clock Tower
2E Reverse Teleport Room CDLR/ Cave
2F Outer Wall Mirror 3 (3rd Outer Wall)
30 Outer Wall Mirror 4 (3rd Outer Wall)
31 Outer Wall Mirror 5 (3rd Outer Wall)
32 Outer Wall Mirror 6 (3rd Outer Wall) *
This is the 3rd Outer Wall you load into
from the glitched loading spot in the
Reverse Caverns.
33 Outer Wall Mirror 7 (3rd Outer Wall)
34 Outer Wall Mirror 8 (3rd Outer Wall)
35 Reverse Clock Tower Mirror 1
36 Reverse Black Room ?
37 Reverse Black Room ?
38 Reverse Black Room ?
39 Game Freeze
3A Game Freeze
3B Game Freeze
3C Reverse Black Room ?
3D Reverse Black Room ?
3E Reverse Black Room ?
3F Outer Wall Mirror 9 (3rd Outer Wall)
40 Programmers/Debug Room 1
41 Entrance 1
42 Outer Wall Mirror 9
43 Long Library Mirror 2
44 Outer Wall Mirror 10
45 Black Room ? * Glitched Stats & Loss of Button Control
46 3rd Marble Gallery/ with Programmers/Debug Room Properties
47 3rd Marble Gallery Mirror 1
48 3rd Marble Gallery * I believe this is the real one, because the
other mirrors seem not to load on a lot of emulators.
49 3rd Marble Gallery Mirror 2
4A 3rd Marble Gallery Mirror 3
4B Castle Keep Mirror 1
4C 3rd Marble Gallery Mirror 4
4D 3rd Marble Gallery Mirror 5
4E 3rd Marble Gallery Mirror 6
4F 3rd Marble Gallery Mirror 7
50 Game Freeze
51 Game Crash
52 Game Freeze
53 Game Crash
54 Game Freeze
55 Game Freeze
56 Game Crash
57 Game Freeze
58 Game Freeze
59 Game Freeze
5A Game Freeze
5B Game Freeze
5C Game Crash
5D Game Crash
5E Game Freeze
5F Game Freeze
60 Game Crash
61 Game Freeze
62 Game Freeze
63 Game Crash
64 Game Freeze
65 Game Freeze
66?
67?
68?
69?
6A?
6B?
6C?
6D?
6E?
6F?
70?
71?
72?
73?
74?
75?
76?
77?
78?
79?
7A?
7B?
7C?
7D?
7E?
7F?
80?
81?
82?
83?
84?
85?
86?
87?
8888 Multi-Mirror * this address allows you to use the Library Boss Tactics Menu to Mirror Certain Locations,
most importantly the Bloodlines Room... making Alucard able to enter it without crashing the game.


Last edited by nathan7878 on Wed 06 Apr 2016, 14:51; edited 11 times in total
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PostSubject: Re: PSX Game Shark Code/Alucard vs Bloodlines Dracula   Thu 14 Aug 2014, 19:30

Nice work!

Btw, I saw some codes to "move" the map (and the entire screen..) up or down, but how does bug show all the map like in this vid, and not move his play screen??

youtube > v=FmAukNJiqvo

It is awesome!! It's like if he made the map a big smaller so he could see more border screen, but didn't modify the actual play screen or the pause menu screen (which the codes to move the screen up/down, the pause screen freezes).

Anyone has codes for that?
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PostSubject: Re: PSX Game Shark Code/Alucard vs Bloodlines Dracula   Fri 15 Aug 2014, 10:32

Mmmmmm scratch 

Not 100% sure how he is doing that, you could message him on Youtube
and ask him very nicely  Wink if there is a Game Shark code, I have messaged
him before and he will usually tell you (tell him you are working with Pualo,
Pale-dim, Jack and Nathan.)
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PostSubject: Re: PSX Game Shark Code/Alucard vs Bloodlines Dracula   Sun 17 Aug 2014, 23:54

nathan7878 wrote:
Mmmmmm scratch 

Not 100% sure how he is doing that, you could message him on Youtube
and ask him very nicely  Wink if there is a Game Shark code, I have messaged
him before and he will usually tell you (tell him you are working with Pualo,
Pale-dim, Jack and Nathan.)

Good idea! I'll do that.

Thanks!
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PostSubject: Re: PSX Game Shark Code/Alucard vs Bloodlines Dracula   Sat 23 Aug 2014, 17:59

It wasn't a gameshark, he uses a tech called "vibration freeze" to shift his position on the map and so the maps moves too, it is awesome, he posted a vid:



bug is awesome.
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PostSubject: Re: PSX Game Shark Code/Alucard vs Bloodlines Dracula   Sat 23 Aug 2014, 21:37

someolddude wrote:
It wasn't a gameshark, he uses a tech called "vibration freeze" to shift his position on the map and so the maps moves too, it is awesome, he posted a vid:

bug is awesome.

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PostSubject: Re: PSX Game Shark Code/Alucard vs Bloodlines Dracula   Sat 23 Aug 2014, 23:50

Ah, Earth Shaker/Vibration Freeze Glitch...

Thank you Jack and Bug...
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PostSubject: Re: PSX Game Shark Code/Alucard vs Bloodlines Dracula   Fri 28 Nov 2014, 17:32

Look what I found while working on the (SOS) Programmers Room Teleport Glitch Twisted Evil
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